A blog regarding my adventures into Multi-Touch game table design and production.
Wednesday, August 17, 2011
Sunday, August 14, 2011
quick post with previews for PAX Prime
I've been working on an LCD based screen which is, currently, only touch based with a max of 32 simultaneous events.
Here's two videos showing the table in action. I'll post some true multitouch samples this week. The first one is just cute...
Here's two videos showing the table in action. I'll post some true multitouch samples this week. The first one is just cute...
here's a still of the table sitting on top of the 40" Locus Developer build
Monday, August 8, 2011
GenCon complete.
I'll post a real update shortly with information on the how the con went in detail and what kind of cool things are in the works officially now.
But to be brief (and get some sleep); The 'Con went wonderfully. The tables were a big successes despite a pile of technical difficulties. The flights to and from were terrible. I was due to arrive yesterday evening, but instead I'm just now getting home today (the next day).
For a teaser...
But to be brief (and get some sleep); The 'Con went wonderfully. The tables were a big successes despite a pile of technical difficulties. The flights to and from were terrible. I was due to arrive yesterday evening, but instead I'm just now getting home today (the next day).
For a teaser...
Tuesday, August 2, 2011
Arrived at GenCon
Last year I came to GenCon and trusted the airlines to help me transport my screen technology to my chagrin.
Everything turned out okay last year, but this year we sent the core of our tables via FedEx to the hotel. This lead to a very nice welcome as our packages checked in for us and they selected an awesome room!
So, here's the first pictures of the "tables" from this years GenCon -- more to follow!
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| Yes, these are boxes! This is the camera's, cables, computers, and objects. Screen's, projectors and enclosures are in a truck arriving tonight! |
| Computers and IR Light bars (in a computer box) Also pictured are some backup diffusers for the prototype table that MindGene/D20Pro will be sporting. |
| Mini's, Fids, Mini-fids! These are some sample fids on an acrylic sample pack from Evonik. Oh, and some tagged mini's. |
| Same as above just showing the tag on the Giant. |
Sunday, July 31, 2011
Quick preview post of the new locus in "action"
This is just a quick link to a self shot, one handed, Fruit Ninja experience. I'll try for some decent footage, during and after GenCon!
And here are a couple of stills of the mock-up table running Dave's Mapper.
The "curtain" is some roscoe-grey I use as a light baffle on the working side of the table.
This build is using Diffused Illumination entirely. The sides are less important to the over all experience, however, the production units will certainly have wooden sides. The baffle around the screen is bamboo and the frame itself is walnut. When Geek Chic makes a mock-up table from scraps, it reminds me how nice the wood they use for their production products is!
This build uses two cameras on some nice metal slide mounts.
Additionally, the IR light bars seen here are diffused using some stick on diffuser materials from Environmental Lights. I found that to a double layer was as good as using florescent tube diffusers (which I'd been using previously). Again, I'd like to stress that this is my dev table so I rarely attach anything in a permanent fashion. Thus, the strewn light bars.
Thursday, July 28, 2011
GenCon and Beyond
GenCon is around the corner. I've been working my day job and then working on final build for the two tables we'll be showing at the 'Con this year. We'll have a Locus MKII and "Spartacus" at the Geek Chic booth. We'll also have the original Locus over at the D20Pro booth!
This is the first time we're going to be accepting pre-orders for our tables. This makes be both nervous and excited. I've been working in technologies and computers for almost 20 years professionally. The sale of these tables means the inevitable "Support" demand will return in full force. To account for a lot of this type of concern, I've attached 2 year warranties on all of the internal parts, but that only covers the hardware.
Tables, and other technologies, of these sorts are certainly a hardware quagmire, however, like most hardware, without software it is just a pile of electronics. So software is the key to making these things go and to accommodate this we've gotten together a pretty slick introductory package. I'm still hashing out the licensing for including some of it properly, but that is just formalities and legalese.
[ DETAILS ]
Our current software bundle is designed to appeal to the casual video gamer, table top gamer and/or developers out there. We're shipping the table with a handful of single person games/cooperative games such as Fruit Ninja, Angry Birds and Torchlight to name a few. We're working with developers current to supply a handful of fun multitouch games ranging from simply Air Hockey to board games. For table top gamers we are including D20Pro with a GM and small pack of guest licenses. RPTools is also available for use on the tables for answering the needs for groups not using a D20Pro compatible system.
Developers get a slew of options for building their own applications. MT4j and Eclipse come installed and ready for use. Kivy the Python based multi-touch development environment. Each of these will have a handful of demonstration/sample applications available as well. To be honest, some of my favorite applications are demos in the MT4j shell collection.
The NUIT tables are also compatible with Surface 2.0 and Surface 1.0 content. The Surface 2.0 SDK comes pre-installed for Windows developers wishing to play around with multi-touch.
The tables themselves will be running Windows 7 Home Premium (64-bit). Currently the hardware underneath is using the AMD A8 Lliano APU technology. I've done some side by side testing with NVidia/Intel i3/i5/i7 technologies and have found the A8's to be extremely performant in comparison. Additionally, the A8's produce significantly less heat!
Currently the tables are not running the touch libraries as a service, but this is just a matter of time before we're to that point. This means that we still need the wireless keyboard/mouse handy for initial login. However, once logged in and services are started, the keyboard can be put aside in exchange for a straight forward touch experience.
We're using a Shell application supplied by a friend/developer from the NUIGroup Forums as an application launcher. This works rather well, but we are still working on customizing the look and feel of the shell itself.
All in all I feel we will have a strong showing for GenCon and PAX Prime a couple of weeks afterward!
This is the first time we're going to be accepting pre-orders for our tables. This makes be both nervous and excited. I've been working in technologies and computers for almost 20 years professionally. The sale of these tables means the inevitable "Support" demand will return in full force. To account for a lot of this type of concern, I've attached 2 year warranties on all of the internal parts, but that only covers the hardware.
Tables, and other technologies, of these sorts are certainly a hardware quagmire, however, like most hardware, without software it is just a pile of electronics. So software is the key to making these things go and to accommodate this we've gotten together a pretty slick introductory package. I'm still hashing out the licensing for including some of it properly, but that is just formalities and legalese.
[ DETAILS ]
Our current software bundle is designed to appeal to the casual video gamer, table top gamer and/or developers out there. We're shipping the table with a handful of single person games/cooperative games such as Fruit Ninja, Angry Birds and Torchlight to name a few. We're working with developers current to supply a handful of fun multitouch games ranging from simply Air Hockey to board games. For table top gamers we are including D20Pro with a GM and small pack of guest licenses. RPTools is also available for use on the tables for answering the needs for groups not using a D20Pro compatible system.
Developers get a slew of options for building their own applications. MT4j and Eclipse come installed and ready for use. Kivy the Python based multi-touch development environment. Each of these will have a handful of demonstration/sample applications available as well. To be honest, some of my favorite applications are demos in the MT4j shell collection.
The NUIT tables are also compatible with Surface 2.0 and Surface 1.0 content. The Surface 2.0 SDK comes pre-installed for Windows developers wishing to play around with multi-touch.
The tables themselves will be running Windows 7 Home Premium (64-bit). Currently the hardware underneath is using the AMD A8 Lliano APU technology. I've done some side by side testing with NVidia/Intel i3/i5/i7 technologies and have found the A8's to be extremely performant in comparison. Additionally, the A8's produce significantly less heat!
Currently the tables are not running the touch libraries as a service, but this is just a matter of time before we're to that point. This means that we still need the wireless keyboard/mouse handy for initial login. However, once logged in and services are started, the keyboard can be put aside in exchange for a straight forward touch experience.
We're using a Shell application supplied by a friend/developer from the NUIGroup Forums as an application launcher. This works rather well, but we are still working on customizing the look and feel of the shell itself.
All in all I feel we will have a strong showing for GenCon and PAX Prime a couple of weeks afterward!
Sunday, May 8, 2011
Lots of news
There have been a handful of exciting developments recently. As I mentioned before, we're in the process of developing a larger table for War gaming and such. The prototype of this new table is due to arrive at my shop next weekend!
In addition, a friend turned me on to a new set of IR light bars from PyxLED. These bars are extra bright and can be ordered in custom sizes. For testing, I've ordered a batch of these bars in .5 meter lengths.
I've done some initial testing using the light bars with the existing Locus build. The bars are extremely responsive. The result is clean touch events from corner to corner. Very exciting.
Finally, I have been doing experimentation with additional screen materials. I've tested GlassVU, ICE HoloContra, and ProLight Films. The GlassVU dark grey material is slick, but lacks the angle of view required for horizontal installations. The HoloContra is lovely stuff, the material gives an excellent contrast with the black being slightly grey. The horizontal usage of the HoloContra product is good, but not perfect -- good enough for most uses however.
The ProLight Films however, show stunning results in the horizontal mounting department. Additionally, the ProLight dark grey gives blacker blacks and richer colors. As a result, this is the material I'm currently planning to use for our two test builds.
Which brings me to the next topic. In addition to the large format table using our NUIT touch interface, we're working on the final designs of the Locus touch tables.
As soon as I've received the two table prototypes I'll post photos.
In addition, a friend turned me on to a new set of IR light bars from PyxLED. These bars are extra bright and can be ordered in custom sizes. For testing, I've ordered a batch of these bars in .5 meter lengths.
I've done some initial testing using the light bars with the existing Locus build. The bars are extremely responsive. The result is clean touch events from corner to corner. Very exciting.
Finally, I have been doing experimentation with additional screen materials. I've tested GlassVU, ICE HoloContra, and ProLight Films. The GlassVU dark grey material is slick, but lacks the angle of view required for horizontal installations. The HoloContra is lovely stuff, the material gives an excellent contrast with the black being slightly grey. The horizontal usage of the HoloContra product is good, but not perfect -- good enough for most uses however.
The ProLight Films however, show stunning results in the horizontal mounting department. Additionally, the ProLight dark grey gives blacker blacks and richer colors. As a result, this is the material I'm currently planning to use for our two test builds.
Which brings me to the next topic. In addition to the large format table using our NUIT touch interface, we're working on the final designs of the Locus touch tables.
As soon as I've received the two table prototypes I'll post photos.
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