Monday, March 14, 2011

PAX East - Complete

Day 3 was a complete success from my stand point. We ran again for the entire show with only a bit of a hiccup when I pushed the currently underpowered CPU to it's limits.

As I'd been telling people at the show, the device I had on hand was my development hardware which is purposely underpowered CPU wise. This is to assist in our load testing process. Unfortunately, I can get a bit excited about how much we _can_ do on the underpowered box. The result is that I was running UniTUIO's Detonator, Torchlight, MT4j Shell, PyMT Shell, D20Pro _and_ MapTools on the poor thing. The graphics driver game up the ghost for a moment, which required an embarrassed pause on my part, followed by a the system picking up it's pieces and returning to a fully functional state.

From a purely developer standpoint, this was a great result. The application load I was presenting on the little guy was way over the top for most low end systems. Despite that the system continue to function as a touch interface until OpenGL froze.

This is the type of problem which wouldn't even be relevant to a production build where the touch layer runs a service. CCV froze along with the rest due to the graphic driver dropping out.

The rest of the event was lovely. I had lots of company throughout the day and plenty of happy people who were excited by seeing D20Pro and MapTools running on our Multitouch table.

Saturday, March 12, 2011

PAX East -- Day 2

We ran the table for the entire show time today without any real hitch. I have one section of the table (a corner) which is not responding as well as I would like. I should be able to adjust that section in the am before the event floor opens.

Other than that I was very pleased with the turn out for and interest for the table. I met some friends who I met through PAX Prime. Very nice to see everyone again.

I'm in "the alley" behind the booth due to giant sodium lights which are apparently brighter than the sun. We've created a "Secret" passage from the main booth to the Locus. It's interesting the number of visitors I've received at my tucked away location.

I'll take some photos tomorrow and show the results of our funky space and what our current developer build looks like. We've nearly completed our physical housing build design. As soon as that's sorted I hope to post pictures of the completed system. Probably by GenCon.

Time to recharge the batteries. Oh, day 2 -- success (I survived)

Friday, March 11, 2011

PAX East - Day 1

We're showing the Locus at the Geek Chic booth at PAX East this year.

The Locus is the result of the Multitouch work I've done thus far to develop a coffee table Rear Projection DSI system.

I was happily surprised to find out that there were a fair number of people who'd heard of the table already and were eager to get their hands on it.

The final verdict? Day 1 was a success.